3D game character. Power armor suit for online mobile game

3D game character for a mobile online game

The work of 2014. Power Armor Suit 3d model by client’s sketches. High polygonal sculpting in Zbrush, retopology, texturing in Photoshop with DDO (Quixel Suite). Base rigging done with Mixamo automatic online rigging tool, later the rig was corrected manually in 3ds Max for better mesh deformations when animated.

Inward the Suit fits the Base Male 3D Character in a casual clothes to be able to remove a parts of Armor Suit. 3D meshes of the Power Armor and Base Character has a one skeleton and similar topology to avoid the intersection of meshes when animated.

Textures 4096 px: Diffuse Map, Normal Bump, Specular Map, Gloss Map.

Also was done female version of the Power armor Suit and Base character.

Preview images rendered in 3DO (Quixel Suite real-time viewer)