Project Description

Non-Player 3d Characters (NPCs). Computer-controlled characters for the online browser game “Metro 2033 Online” (curently unavailable) based on the book of Dmitry Glukhovsky. Modeling and texturing of characters according to the concepts of the customer. Sculpting high poly models in Zbrush, Low poly, UV-unwrapping, normal bump baking. For texturing (Diffuse, Specular, if necessary Opacity) I mainly used Photoshop, for projective texturing (hair on the Ratface) I used Modo.

The low poly rendering of the characters was done in the first version of Marmoset Toolbag. Highpoly models – screenshots from Zbrush